Oh yeah if you're a starwars fan and you haven't seen it check out
shadowcomplex wrote : Wow, that texture mapping/animation tool is really nifty. I have actually envisioned something like that for my next project to use. The scrolling across the texture to locate a frame gives me a lot of ideas.
So I don't know much about your project... care to summarize in a brief reply? I'll look into your older entries for more information too.
Yeah, the idea came to me when I realized that it sucks to sit there and try and plot textures, so I wrote that up real quick for helping me with the animation demo. A more complete and full version of that same concept is going to be added to the tool set, where that was just more of something I through together in about an hour without much more then a thrown together design. Kind of like the demos in general that stuff that took the longest was actually writing the classes and what not.
The game I can't say too much about because of a contractual agreement. What I can say is that it's a puzzle game involving robots, kind of similar to something like tetris attack if you ever played that game, but at the same time the game mechanics are a hell of a lot different. Wish I could say more, but it'll become more evident as time progresses and a demo of the game will be out by Mid May sometime.