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Of raycasting and assignments.

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School!

Oh boy, I'm really paying for that weekend of game development progress. I'm behind on a couple of assignments and will be facing a Sociology midterm tomorrow morning. And a sketchy German lab test too, I'm not mistaken. Anyways, I still only partially regret it. I got tons done on the weekend, and I'm still (mostly) managing to keep my head above water-level on my assignments. After a nice school-oriented weekend this weekend I'm sure things will look prettier all around.


Cast my rays, baby!

Speaking of prettier, the raycaster is on its way to a bright future. There isn't much of a visible difference (screenshot-wise), but I've been hammering the heck out of the rendering and wall-detection code, and the optimizations have really been paying off. My last screenshot showed a hideous FPS of 42, whereas now in such a situation I'm getting over double that.

I also have looking up/down and moving up/down implemented, but I'm not sure if I'll end up using them, since both practically demand I implement somesort of variable-sector-height jazz like Rise of the Triad or DooM.

I'm currently working on textured floors and ceilings, but since they're a little wonky right now, I'll hold back on a broken screenshot. Since fill-rate is a major issue in a raycaster, I may be dropping things down to a resolution of 320x240 in the near future.



(Speeeedy!)



You'll be slicing down kobold chieftains before you know it. [smile]
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Kobold chieftains, eh?

Would I be correct in assuming this is some sort of "role playing game"? Perhaps even one that is versed in the fantasy settings of Advanced Dungeons & Dragons?

I am very intrigued. Very intrigued, indeed. *scratches chin*

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Original post by Ravuya
Would I be correct in assuming this is some sort of "role playing game"? Perhaps even one that is versed in the fantasy settings of Advanced Dungeons & Dragons?


Your correctness would be partial, friend. I'm not a big AD&D'er, so I'll likely fabricate my own ruleset. It will most certainly be a role-playing game, though. Of roguelike proportions, mayhaps. [smile]

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