Jump to content
  • Advertisement
  • entries
  • comments
  • views

Still alive but not very productive

Sign in to follow this  


Thought I'd post but nothing dev related to report. Been a week filled with problems at work and at home and haven't touched my own PC since Tuesday.

I'm also away all next week for work so won't even be able to read the forums here let alone do any development. I can't face programming on the laptop so I think I'm going to have a little break.

I want to write a spaceship shooter game as a first 3D project. Can anyone point me at some good resources about creating a sky sphere (i.e. generating one, rather than loading a third party x file) or suggest any simpler ways that games like X implemented the sky backdrop? I don't know if X used a sky sphere or not.

Otherwise, I think I need a bit of a break from development really. It's been a very productive six months in terms of learning and a week or two off might help some of this maths I've been bending my mind round recently sink in.

[EDIT] Bit of a long shot, but I don't suppose anyone else here is attending the IMHX at NEC in Birmingham? Totally non-programming related (it's a materials handling exhibition) but you never know [smile].
Sign in to follow this  


Recommended Comments

I don't know about the X series, but I do know that EVE uses a skybox.

Share this comment

Link to comment
Original post by envy3d
I don't know about the X series, but I do know that EVE uses a skybox.

Well, I guess a skybox is a lot easier to implement than a sky sphere. I got a bit scared when I started googling about mapping textures onto spheres.

Maybe when I get back from Birmingham, I'll try mapping a seamless star texture onto the inside of a box and see what that looks like.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!