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Final thoughts from the GDC

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Facehat

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I'm finally back from the GDC, so I figured I'd write a bit about the experience of the whole thing.

For the most part, it turned out rather well. I wasn't completely sure what to expect since this is the first GDC I've ever been to, but I wasn't disappointed, it was a good time.

Some background for those of you who haven't been to the GDC, essentially it's split into a few components:

  • The expo floor with a bunch of booths where various companies vie for attention by giving away gaudy trinkets
  • Sessions, which are basically one hour speeches on some topic
  • Tutorials, which are essentially one-day classes on something
  • Parties, which I was generally not cool enough to be invited to ;)


The sessions were for the most part really interesting. There were a few that were disappointing, and some other ones that were obviously marketing ploys (which I'm sure will shock approximately... nobody), but otherwise most of the sessions were good. I should have some summaries up soon. I think the real standouts for me were Peter Molyneaux's talk about his new innovation in Fable 2, and the session about making games for non-hardcore gamers. The sex in games round-table was also fascinating, although I think it would be rather hard to somehow make a discussion on sex not interesting.

The expo was.. pretty much what you'd expect an expo to be like. It was, uh, loud and there were lots of blinking lights. I think Wizard of The Coast gave out the best free stuff (a travel mug and a game! Hoorah!), although for the most part the entire thing is kind of a blur. Also, I was a bit disappointed by the lack of booth babes. I realize that sounds rather shallow, which is only precisely because it is, but dammit I'm a shallow person. Not to say there weren't pretty girls at various booths of course, but for the most part there really wasn't anything entertainingly scandalous (although I suppose most people would probably consider that a good thing, when you consider E3).

It was also a lot of fun meeting the various people who make GDNet run in person. They definitely made things a lot easier for a rather naive and unprepared first timer such as myself, which I'm very much grateful for.

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Quote:
Original post by The Senshi
I think the real standouts for me were Peter Molyneaux's talk about his new innovation in Fable 2...

Unforuntately Molyneaux has a history of talking up game ideas he can't capitalise on, as he did to great extent with the original Fable along with every other Lionhead game. I would be greatly interested if his ideas were genuitenly innovative and implementable though.

Quote:
...and the session about making games for non-hardcore gamers.

I'd be interested in your report of this session. It sounds very informative.

Quote:
The sex in games round-table was also fascinating, although I think it would be rather hard to somehow make a discussion on sex not interesting.

You'll have to write up this one as well [grin].

Quote:
Also, I was a bit disappointed by the lack of booth babes. I realize that sounds rather shallow, which is only precisely because it is, but dammit I'm a shallow person. Not to say there weren't pretty girls at various booths of course, but for the most part there really wasn't anything entertainingly scandalous (although I suppose most people would probably consider that a good thing, when you consider E3).

Bah, GDC is for game development professionals. You should be wowed by a presentation on new techniques for real-time blur effects. Especially if they're presented by attractive women.

Quote:
It was also a lot of fun meeting the various people who make GDNet run in person. They definitely made things a lot easier for a rather naive and unprepared first timer such as myself, which I'm very much grateful for.

I've wondered how weird it would be to meet a group of GDnetters, as I've got no real mental picture of what anyone looks or sounds like.

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