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Once the Round Battle Armor is mass produced...

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After much uncertainty about the boss, I just sat down today and programmed what came to my mind:


The result is a boss battle that, while not exactly epic, makes for a good final duel for the game. The boss fights like the second level boss from Stompy's Revenge, except I implemented a semi-set pattern of movements this time. The boss requires five hits to kill.

So yeah, I'll probably release the demo tomorrow or monday. I think anybody who has enjoyed the past demos of the game will really enjoy this final level.

After that, I have a bunch of stuff left to do on the game, just not level design. In a way I'm glad, because designing levels gets a little repetitive and boring after awhile, so it will be good to work on other parts of the game.
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