Jump to content
  • Advertisement
  • entries
  • comments
  • views

Moe work delayed.

Sign in to follow this  


Alas, I have been distracted by the recent free trial of Auto Assault. I did some beta testing on it, so was pretty familiar with things. It's still a fun game, if imbalanced and kinda monotonous. Then again, vehicular destruction never really gets old so not a big deal.

The game though (from what I understand) has been mostly a failure. It's pretty easy to see. Despite being entertaining and novel, it's still a secondary sort of game. Something to enjoy when you're particularly itching for vehicular manslaughter, not something to waste your life away at. So why cater for and make the pricing scheme around the 'waste your life away' games?

I'm not going to spend $15/month for much of anything. If they had just priced it like Guild Wars they would've had a moderate success at least. A very small group of dedicated players mixed with a relatively small group of casual players on at any given time instead of an even smaller group of dedicated drivers...

It's so confounding given that Guild Wars came from the same place. Didn't they have first hand knowledge how much more effective flat pricing works?
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!