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Even more damn progress

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The hitscan/visibility test(it's the same thing) code is in along with projectiles, so I've been toying with the weapons code as well. I'm thinking for getting rid of the visibilty tests though, it looks weird being able to see the terrain and items, but not the monsters. Of course won't monsters can't chase or attack the player untill they see you.

Here's a list of everything that still needs to be done(for the programming side):
- Particle effects
- Sound / Music
- AI <- huge task
(I probably forgot something)

Here's the latest shot with me firing off some plasma. Auto-aiming also works, the player can be 20 degrees "off", otherwise you just fire strait ahead.

Oh yeah I added in some basic lighting for the actors too, gives them a nice dark outline.
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