Looks like I'm going to be sticking to my promise! I got tons of work done on MM today -- Survival mode is entirely implemented. This includes unlocking new ships as you get further in the waves, and five unique spawning styles. By spawning styles, this means that when the wave starts, enemies will pop into existance via a line, a sine wave, spewing out from a single point, or in a circle around the player. Purely eye candy, but it looks absolutely killer when you get to watch 70 splitter cells spawn in a spiral around you. [smile]
(Random backgrounds (that are randomly coloured) every 5 waves spices things up a little, no?)
(New ships are unlocked every 7 waves that the player can survive for.)
In addition, I thought it might be fun if the player was given somesort of whimsical 'rank' or title based on how long s/he was able to survive for. They're mostly more, er, 'empowering' than the screenshot below. [grin]
(I can only get my kicks from calling bad players names. [smile])
Tomorrow will be a busy one. I have a presentation to prepare for tomorrow, in addition to some good ol' studying, so it'll be a tad tight for finishing up Membrane Massacre. The next 24 hours should be intense!
I'm just about out -- under 5 megs on my GD.NET+ account. The GD.NET staffers are already providing an excellent service, but darn it. This either means that I'm going to have to stop posting screenshots, or that my older posts will lose their graphical glory. We'll have to see if we can hassle them into doubling our space again. [grin]