I simply rule.
I'm going to clean up a few more things, then add to my game the ability to load .bola animation files from Allegro datafiles. I'm still a bit unclear as to how I should deal with the file format though. Right now it uses Allegro packfile routines, which is great because it's dirt simple and I get good compression, but that means opening the files requires Allegro. I could just save them straight into binary format without compression, but then they'll be huge files. Mind you, putting them into datafiles will allow me to compress them again. [grin] I could also add compression using zLib (or so I imagine), but the last thing I need right now is another API to learn. So I think I'll go with that second option for now.
This is turning into a little GraphicsGale clone here. [cool] Which I guess I kind of need, since GG seems to be discontinued. Last I checked, anyway. [sad]