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Red Sauce on Pasta!

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I've been working away at getting atmospheric scattering into my XNA Terrain Renderer and so far the results have been quite pleasing [cool]

It is basically an implementation of Preetham's ATI demo/paper with all shaders rewritten by myself in HLSL. It is by no means finished, but I reckon it is a decent start [wink]

I put up a youtube video
">here, but the quality isn't all that hot, so here are a few screenshots as well [grin]

XNA Geomipmapping with Atmospheric Scattering 01XNA Geomipmapping with Atmospheric Scattering 02XNA Geomipmapping with Atmospheric Scattering 03

I still need to work on reducing the size of the sun as it is rather humongous, but it is exactly the same as the Preetham demo and I actually kind of like the heavily bloomed look [wink]

Shadows are next, so it is time to start reading papers on Cascaded Shadow Maps. I love working with Terrain [cool]


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