Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    88
  • comments
    117
  • views
    62425

Scene editor

Sign in to follow this  
dcosborn

261 views

Today I started working on the scene editor. I decided to use Python, OpenGL, and some sort of widget toolkit. I was originally intending to use Tkinter, but I soon discovered that support for it has pretty much disappeared. So I switched over to wxPython, and I'm finding it quite nice so far. Anyway, I managed to get some basic GUI stuff figured out as well as loading all the basic resources including scenes, models, meshes, materials, and textures. Only the meshes and textures are binary, the other three are text formats. Here is a shot of the editor in its current state. Next up is camera movement, adding new forms to the scene, and saving the scene.

Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!