Things have been a little explosion-prone around GD.NET lately (namely the GD.NET+ webspace and showcase systems), which now seem to be in working order, much to the work of Superpig (aka Richard Fine). Just a short thanks for getting everything in working order!
Now that the showcase and my webspace on GD.NET are functioning properly, I can now begin posting Membrane Massacre on many game/gamedev forums around the 'net, and start getting some more solid feedback about the game.
After that, the plan is to submit the game to as many freeware websites as possible. This part is second, since the forum-goers as mentioned above will likely catch most of the bugs or balance issues still lurking in the game before the more formal appearances on actual freeware websites. I'm really excited to see how high I can push the download count. [smile]
Following that, my work is more or less over. Just a matter of leaning back and grinning like an idiot at how many people took the time to play one of my projects. [grin]
I don't think of myself as much of a businessperson/marketer, but I know that having things that stand out are important to catching people's attention. Here is my post on GD.NET for Membrane Massacre, which I think the topic title stands out pretty good for. Hopefully the pretty screenshots will do the rest of the work!
A massive thanks to everyone who took the time to play MM and threw some feedback in my direction. I'm extremely grateful, and I do take your words to heart. I'm really happy that I managed to supply you all with a few minutes of fun. [smile]
In addition, huge(r) kudos to Steve Healy and Eliwood, who wrote me some very flattering reviews less than 24 hours after MM's release!
Steve Healy's Review
I promised him a plug a little while back, and never got around to filling my end of said bargain. Steve Healy is a fellow game developer who has written a number of articles on the topics of game development and personal development, covering everything from interesting to motivating to downright cool. Take some time to check out his journal and read some of his insightful articles and gamedev adventures.