So, I finally got around to downloading the PSDK, and I grabbed my OpenGL Superbible and did some example stuff, read a bit, etc. Unfortunately, their collision-detection on the square-bouncing-off-window-walls example was off (strangely), and the square bounces windowHeight+squareSize too high, and bounced squareSize up off the bottom (like some kind of invisible floor). Well, poo. (Yes, I tried fixing it. No luck.)
I'm trying some Win32 (you heard me) programming with Windows instead, just to get a grasp on windows and event-driven stuffs, using a tutorial at this site
OpenGL is definitely not a beginner's API. =|
EDIT: Scratch that. I'm done with Win32. Just going to try to dig through some OpenGL code...