Also having some trouble with Tao. I can only guess that the absence of examples using OpenGL extensions is because they had as much fun with them as I am. One of the reasons I still prefer Direct3D, no stupid extensions.
I've found a couple free animated monster models through Turbosquid. Unfortunately half of them are in .max format and I've been unable to find anything to convert them. I've tried Milkshape, FragMotion and Blender, none of which seem to support max. Does anyone know a program that'll do conversions? I'd like to have more than two monsters in the game.
I could also still use someone to make models. Nothing fancy, just some items and decorations.