Advertisement Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Breakthrough in people games

Sign in to follow this  


Hi all;

Been awhile since I posted. Been working on some video and some standup here in Mill Valley.

Wanted to report I have been working on a 'people game' for a few years where the state of play was related to the society you locally lived in and the area within which you went daily.

It's finally occurred to me how to mesh my game conflict challenge to the player and the time and space they can actually dedicate to play without having to clear their schedule and sit down and play, but rather to make it part of the payoff of working and living. Games as a lifestyle is a lofty goal in game design, and I have been fascinated by this subject for years.

It's nice to have a breakthrough like this.

Keep you posted.
Sign in to follow this  


Recommended Comments

A while? Not that much - a bit less than 2 years [grin] I'm not sure I was even born when you posted in your journal for the last time [smile]

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!