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Progress seems to be moving along nicely on RiL, and thats where I've been focusing most of my time on.

Cade implemented render targeting for the GUI Windows. Yippee! Now I don't have to worry about screwing his stuff up when doing my stuff. Each of our research projects are in separate windows and separate files.

RiL Target Rendering Screen-shot

You can kinda see the particle system in action there. At least the old version. I've been re-doing parts of it, I want to make it as flexible as possible, but still be easy to use.

Thats all for now. Back to coding :)

Oh, I almost forgot, we finally got an SVN!
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