Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Update Monday

Sign in to follow this  


Ok, well, I meant to write an update last night but I ended up getting side tracked working on things and before I knew it I only had four hours to sleep before I had to get up and get to work, so I didn't end up having time. Things are looking up in the animation department. I ended up working on the proposed solution in my previous post before a few hours last night (which was all the time I had over the weekend because I spent most of it having fun with the kid).

Here is a screen shot of the new editor

Here's a screen of the old editor layout

You can definitely see a difference. This seems to be fixing the issue as the grid is laid out with a line every ten pixels and the lines are two pixels in thickness.

I'm going to spend tonight doing the stress test for the engine finally and seeing if I can break it. I probably can, I just wonder how much it'll take. It'd be cool if I couldn't, I'll definitely end up doing a video of that stuff sometime this week.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!