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Update Monday

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DecipherOne

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Ok, well, I meant to write an update last night but I ended up getting side tracked working on things and before I knew it I only had four hours to sleep before I had to get up and get to work, so I didn't end up having time. Things are looking up in the animation department. I ended up working on the proposed solution in my previous post before a few hours last night (which was all the time I had over the weekend because I spent most of it having fun with the kid).

Here is a screen shot of the new editor




Here's a screen of the old editor layout




You can definitely see a difference. This seems to be fixing the issue as the grid is laid out with a line every ten pixels and the lines are two pixels in thickness.

I'm going to spend tonight doing the stress test for the engine finally and seeing if I can break it. I probably can, I just wonder how much it'll take. It'd be cool if I couldn't, I'll definitely end up doing a video of that stuff sometime this week.
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