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I've finally got back into gamedev after a spell of inactivity since last summer. For the past couple of months I've been working on a group project which ultimately aims to be something like freespace (on a much smaller scale). I've done a few bits and pieces here and there, but my next big task is generation of some solar systems and astronomical objects for environments. Kind of Ysaneya's little brother's little brother.

I'm going to try and keep this journal up to date with new stuff, I'll hopefully have things to talk about, but right now it's almost 3am and I should really do that "sleep" thing. I do remember how you guys love screenshots, so here's a work in progress with which I'm pretty happy at the moment:

Dusk over the east coast of the USA.
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Looks good. Is it based off a static texture map, or are you calculating the lights yourself?

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For the moment that's just two static texture maps, a "day" and a "night", with a normal map. Once I have the lighting and rendering set up I'll work on generation of the textures.

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