Hello you all!
- I just published the second XNA blog entry of my Intro to XNA series (in case you wonder, yes, it's written in French). It presents the basic architecture of an XNA program, and explain some bits about game architecture to my audience (which is, in most part, not game development oriented). If you're really curious, the first one (also in French, of course) is still there. Of course, both are going to be translated later (let's say, in one or two months).
- I'm back from L.A., but I'm still jet-lagged. Last night I slept 11h, the previous one I slept 3h, and the previous 13h. I'm totally lost. One thing I'll remember: I really enjoyed the Mustang, but God, it drinks a lot!
- I'm going to be more involved in GameDev.Net. I'll keep you informed on that later.
- I'm thinking about, hey, how would it be to become a game publisher? I think I'd like it. I may publish/edit games from either hobbyists or independant game developpers with a limited budget, trying to organize some buzz around them, sell copies in stores, advertise in gaming magazines, and so on. That sounds fun. What do you think about that?