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Emmanuel Deloget

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Hello you all!
  • I just published the second XNA blog entry of my Intro to XNA series (in case you wonder, yes, it's written in French). It presents the basic architecture of an XNA program, and explain some bits about game architecture to my audience (which is, in most part, not game development oriented). If you're really curious, the first one (also in French, of course) is still there. Of course, both are going to be translated later (let's say, in one or two months).
  • I'm back from L.A., but I'm still jet-lagged. Last night I slept 11h, the previous one I slept 3h, and the previous 13h. I'm totally lost. One thing I'll remember: I really enjoyed the Mustang, but God, it drinks a lot!
  • I'm going to be more involved in GameDev.Net. I'll keep you informed on that later.
  • I'm thinking about, hey, how would it be to become a game publisher? I think I'd like it. I may publish/edit games from either hobbyists or independant game developpers with a limited budget, trying to organize some buzz around them, sell copies in stores, advertise in gaming magazines, and so on. That sounds fun. What do you think about that?
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Quote:
Original post by Emmanuel Deloget
I may publish/edit games from either hobbyists or independant game developpers with a limited budget, trying to organize some buzz around them, sell copies in stores, advertise in gaming magazines, and so on. That sounds fun. What do you think about that?.


This sounds horrible! Imagine how much constant promoting, bueracratic, paper pushing and wading administration you would have to do!

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Supporting those indie developers, eh? I like that idea. Though I don't know the publisher side of the industry, I assume it's a bunch of paperwork..

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Quote:
Original post by bladerunner627
Supporting those indie developers, eh? I like that idea. Though I don't know the publisher side of the industry, I assume it's a bunch of paperwork..


Not only? There's some adventure in that too: legal contracts, administrative paperwork, ... and hum. I guess, some other paperwork...

More seriously, that's also fighting against the market to sell a product, advertise it in gaming magazines, trying to convince the major retailers to put it on the shelves, finding The Game in this immense indy game arena, and so on. So there is truely a lot of adventure [smile]

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