Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    34
  • comments
    29
  • views
    17844

Status indicators!

Sign in to follow this  
Dovyman

287 views

I didn't have as much time to work on the project today as I put off my theory of comp. homework until today, and I've still got to go to office hours to sort out some parts before I turn it in :(

Anyway I did get some overlays working, you can toggle on and off a border and health/shield indicator over all the game objects. When you shoot at something, it will update the indicators accordingly. At the same time I realized my structure and ship classes were really similar, so I abstracted that functionality into a GameObject class and made Ship and Structure children. Then I moved a large portion of the initialization into those classes instead of having it sitting in my main initialization method.

Also figured out that my ship looked needlessly degraded because I was scaling down a large version in-game. I went back into Inkscape and scaled the original down and its not noticeable from the screenshot, but when you move the ship around it looks a lot better.



Hopefully I can do some heavy work on it this weekend, but I've got a lot of other work to do: catch up on reading my linear algebra book, do a mountain of linear algebra homework and start working on my linguistics project.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!