thats a concept model of a large tanker model that I worked on for about 10 minutes. Working on this reminded me that:
1. I still don't understand what 95% of the buttons on the gamespace interface mean. (why oh why did i go with wacky 3d modeling software?)
2. I suck big donkey balls at 3d modeling, I've really gotta study up on that
3. The "morning" shaders in gamespace make everything look nice, but not real "spacy". They still beat the living crap out of the hlsl shader that i tried to write for my "engine".
4. It's 1:00 in the morning, why am I still up?
edit: why did I hit reply to publish??? weird.
also that ship looks awful, guess I should stick to more "star-warsy" designs (ie: more chuncky that smooth).
what size picture is considered standard? (my screen is set at 1280x1024, and I shrunk this shot down to 800x600). Is there some kind of journal faq?
and with 1/3 (of 1280), you can basically fit two wide, if you want.
Them's mah two centz