I should be done with the editor on Tuesday, and have 1 or 2 cool looking cities made as well :-)
The main thing left to implement is the easy-to-use city block / road placement tools. Previously I've had to paint the roads/buildings by hand...which can get tedious. I developed some basic "sets" of city blocks tied to hot keys which made the process easier...but this new approach will be much better.
The map's creator will be able to lay down random city blocks by just cicking+dragging to select an area of terrain, and clicking a button.
The user will still have the option to put buildings/tiles on the map by hand to add variety, etc.
I'm very curious how good I'll be able to get the cities to look with these hills. I imagine I could create a San Francisco -ish city pretty easily. Also now that the maps can be 4X bigger, I can have several of the old sized cities on the same map, with terrain / cliffs / trees in between.
The game is still not really suited for large mountains etc...it's up to the map's creator to decide what looks good, though I'm not going to limit the editor in any way.
I can't wait to cruse the country side in a car :-D It'll look a lot better once I get trees/fences/powerlines/etc. on the terrain as well. I can't wait...[grin]
Here are some new screens...
Fixed the shadow maps since the video I uploaded yesterday...I still have to make the rock texture less repetative.
Roads snapped to terrain...
Older screenshot with basic road geometry...
Playing around with the water height...
Check out the frame-rates [cool sun-glasses]...
That's it for now...I can't wait to get vehicles on the terrain tommorow [grin]
- Danny