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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Drakkcon

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Okay, so I've been away for a really long time. I had to take three standardized tests in a row, and I'm only two-thirds through. Also, due to the fact I have no discipline or motivation at all, I'm giving up on my latest RPG project. I have seriously tried to make a simple 2D RPG at least two dozen times, in the past several years, and I have never even got close to having a playable game. Well, it's not so much a lack of discipline as a lack of skill. I always get up to the point to where I need art to test, but I'm not a good artist. I don't want to work in a team, so I start trying to draw my own art, but it's awful, and I get demotivated. I always end up buying some book on how to draw, making no progress at all, and trying again, but with built-in demotivation because I failed last time.

Not this time though, this time I'm doing something different! I have discovered that I find computer engineering more interesting than software engineering, so I want to build my own game console. I bought "The Black Art of Video Game Console Design" by Andre Lamothe, to go with my X Game Station. I had the original e-book, but it was impossible to read the stupid hand drawn diagrams (which have been replaced in the book), and also I just hate reading e-books. The only problem is that Andre is a terrible teacher. I don't think I have seen worse explanations and more misleading comments in my life. But, in spite of this, I am learning, and thanks to a lot of helpful people on gamedev helping me overcome a mental block with electricity in a recent thread, I'm ready to get started in the world of microcontrollers.

I'm going to build an SX-based game console, but different from the xGameStation. What I really wanted to do, was to build a 6502-based system, but due to their prices, I'm going with an SX-based system, probably using the SX28 DIP version so I can use a breadboard with it. I was thinking of adding a dedicated video processor so the main cpu doesn't have to generate an NTSC signal, which is really lame. I was also thinking of using a better sound system, like the one used in the Hydra (which I may also get), because the sound system in the XGS sucks. Oh, and I want to add ROM cartridges too.

So anyway, I know I'm not going to give up on this because I haven't been so excited about a project in a long time, and my excitement has stayed for more than a month, which is more than any of my game projects.

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