Untitled

posted in Beals Software
Published April 18, 2007
Advertisement
I was working on my code some more today and I realized that I've messed up a ton of it. However, I'm leaving it as it is since it's nothing drastic (I just add rotation easily, but I don't really need it. I added the ability to flip horizontally and vertically and that's all I need.)

My engine design does need to be changed though (luckily I haven't written much engine code yet.) I've started writing a more hard-coded style approach for some reason. Obviously what I'd prefer to have is a data driven design. So, I'll be writing that tomorrow (I've got the day off.)

My SpriteSheet class needs to be modified too; I need to have it load animations from the .ssheet file instead of having a separate .anim file for each animation (that'd be rediculous. 4 .anim files just for the walk cycle.) I could name animations then as well ('WalkLeft', 'Die', etc.)

I'm almost finished with my design document. I think I might actually have a decent one this time lol. We'll see come tomorrow night XD.

Bedtime for me.
Previous Entry More game-enginey!!!
Next Entry Wewt, progress!!!
0 likes 2 comments

Comments

HopeDagger
Good to see that your efforts are still pushing things continually forward! Toss a slick texture over that nice GUI in the last entry, and you've got one groovy UI going on. [smile]
April 18, 2007 06:35 AM
Programmer16
Quote:Original post by HopeDagger
Good to see that your efforts are still pushing things continually forward! Toss a slick texture over that nice GUI in the last entry, and you've got one groovy UI going on. [smile]


Thanks! The GUI skin is on its way, I just have to finish my file format for it and I'll be all set. That's what I'm working on finishing now actually.
April 18, 2007 11:41 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement
Advertisement