• entries
    17
  • comments
    19
  • views
    21211

libnoise 1.0.0 (production version) is out

Sign in to follow this  
jasjas

371 views

w00t, I finally got off my ass and released the first production build of libnoise 1.0.0. It's a library for generating coherent (smoothly changing) noise. It's useful for generating random terrain and textures.

For those of you who have used libnoise in the past, I've increased the speed of libnoise by a factor of 1.5 (but I still don't consider it realtime by any means .) The noise generator code made heavy use of floor(), which is incredibly slow (at least in Windows.) Replacing the floor() calls with a cast-to-int and a conditional caused the speed improvement.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now