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Woa, an update?

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I've been very inactive lately...

I'm almost done with my masters thesis. I'll post a copy here when I'm done with my defense so you guys would be able to see it, too.
Right now, a few people have a draft of my thesis, basically reviewing it for me and finding mistakes and such.

Other than that, I'm almost done converting my engine to use Xna instead of the Tao solution (OpenGl/glfw/OpanAl bundle). The reason is because the only part of Tao that worked well was the OpenGL part; as the other components really, really suck.

Oh, did I mention the new engine is coded entirely in F#? :)

My goal is to have as much of the engine working to remake TTT in F# + Xna. I'm maybe about half way there now.
You'll see the new TTT when I'm done, but it'll most likely take another month since I have to prepare my thesis and defense.
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