Intergration: kx^n = (kx^(n+1))/n+1

Published April 25, 2007
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Now I have intergrated animation into sprites so you can create an animation like this
sprite->CreateAnimation("name", startFrame, endFrame);

And play it like this
sprite->PlayAnimation("name", speed);

simple stuff.

Also I got text input working which means you can type stuff and display it to the screen, ala screenshots + video.



The videos here(avi ~6mb)

So I just want to tie up some loose ends in the animation code and then its of to the land of sound.

A project
I was thinking of a game to try out the engine and thought I might have a go at making a breakout clone because its simple easy and single player. (unlike pong (unless you want to code AI, which I dont))
I also thought of a cool idea for a game when i playing around with my demo code so I'll see what comes of that.
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