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More Quake

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Scet

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Spent this weekend porting my old Quake stuff over to MDX. It's still slow since I haven't figured out how to batch it properly, so I have to draw each face one at a time. I also added in parsing of the Entities lump so that I could start each level in the right position.

E1M1:


After implementing everything using the Direct3D.Mesh interface, I exported them to .X format just to see if it would work. It's kind of usless though since it strips out anything that makes the BSP format usefull for games.

E1M1:


Start Area:


Yeah if you're looking for long-term, consistant projects, you won't find them here [grin].
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