Here's the first draft of the elevation map for MiniMORPG. The darker the color, the higher the elevation. The brown is above sea level, and green is below sea level, and is reversed - the darker the green, the lower below see level.
/discuss
Quote:Already out of motivation? Yes, I have been working in vapor ware too, but at least I lasted a bit more...
before, but since you are a one-man-"team", I would suggest to go the
"generate as much as possible" approach (from world, to quests to dialogs
between npc's).
Take your heightmap, create some polygonal representation of it - either
simple (which would suffice for your goal) or complex (with alpha maps
and blending between "tiles" and all the other gimmicks)
Take another 'overlay picture" to show where you want vegetation on your
map, maybe one for enemies or weather, quests and so on.
You could have another "overlay" map to show where your algorithm should
place towns (maybe depending on a pixelcolor or sth, how big a town
should be).
Then in a final process, put all of these 'layers' into a world-generator.
Concerning quests - I you give it some thought, you wil come to the
conclusion there is only a pretty basic set of possible questtypes (with
lots of tweakable parameters, obviously)...
It should be possible to largely generate pretty good quests just by
providing a few basic input parameters (and if you go really fancy,
interactions between quests).