Today marks the first day of my first co-op position, and my first fulltime day shift. *groan* I think I now understand a number of people a lot better now. [smile] Transit from A-to-B is fairly tedious, requiring a bus, train, and subway trip to get there, and then back. It's also expensive!
However, it's probably going to be a pretty fun place to work. As anticipated, as a government job, I get to start pretty much whenever I'd like, as long as I do so consistently. Everyone at the office seems really friendly, and I got free cake today -- apparently this is not a rare event. [grin]
My office felt a lot more like a computer storage area than I would have liked, but I spent a good hour or so cleaning it up so things were a little more manageable. People seem to just wander in, grab a laptop, then wander back out -- I haven't been told if there's any sort of tracking system yet. Heck, I haven't even gotten my network login yet! Today was mostly mundane work, but I'm sure it'll improve.
What this means for development..
A full day takes a lot out of you -- more than I had thought. This, in combination with my part-time gamedev job (not counting my gamedev hobby 'job', that is), has severely limited the amount of free time I have on a day-to-day basis.
I had really hoped that having a day job (and thus no take-home work) would provide me with more free time, but I really only have about 2-3 hours a day of 'free time', which is nowhere near enough to develop/maintain an online game on.
Of course I feel particularly bad about freezing things right after making those last two enthusiastic entries, but it's extremely apparent to me that I literally cannot maintain a project at the high level of Project Skirmish with less than 13 hours a week. So, Project Skirmish is -- with great regret -- being put on the backburner once again. I'm plotting a smaller project with Dean (my trusty artist/composer) that I think is much more viable given both of our truncated schedules.
Kudos to Programmer16 and his continued progress, as well as EasilyConfused for getting Udo underway again!