Today marks the first day of my first co-op position, and my first fulltime day shift. *groan* I think I now understand a number of people a lot better now. [smile] Transit from A-to-B is fairly tedious, requiring a bus, train, and subway trip to get there, and then back. It's also expensive!
However, it's probably going to be a pretty fun place to work. As anticipated, as a government job, I get to start pretty much whenever I'd like, as long as I do so consistently. Everyone at the office seems really friendly, and I got free cake today -- apparently this is not a rare event. [grin]
My office felt a lot more like a computer storage area than I would have liked, but I spent a good hour or so cleaning it up so things were a little more manageable. People seem to just wander in, grab a laptop, then wander back out -- I haven't been told if there's any sort of tracking system yet. Heck, I haven't even gotten my network login yet! Today was mostly mundane work, but I'm sure it'll improve.
What this means for development..
A full day takes a lot out of you -- more than I had thought. This, in combination with my part-time gamedev job (not counting my gamedev hobby 'job', that is), has severely limited the amount of free time I have on a day-to-day basis.
I had really hoped that having a day job (and thus no take-home work) would provide me with more free time, but I really only have about 2-3 hours a day of 'free time', which is nowhere near enough to develop/maintain an online game on.
Of course I feel particularly bad about freezing things right after making those last two enthusiastic entries, but it's extremely apparent to me that I literally cannot maintain a project at the high level of Project Skirmish with less than 13 hours a week. So, Project Skirmish is -- with great regret -- being put on the backburner once again. I'm plotting a smaller project with Dean (my trusty artist/composer) that I think is much more viable given both of our truncated schedules.
Plugs ahoy!
Kudos to Programmer16 and his continued progress, as well as EasilyConfused for getting Udo underway again!
Thanks for the plug, I really appreciate it! I just hope I can keep the progress up lol.