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fmx/07 - the insider, day one

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Emmanuel Deloget

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Yeah, I'm in the press lounge (let's call it that way) of the fmx/07, writing my first message from inside the show.

I received a few press release to publish, but most of them aren't really related to game development. I will see if I can feature the other on the front page today. I also received the first gifts (from the fmx organization): a nice red bag, two DVDs (selected Stuttgart Media University student work + selected work from the Filmakademie Baden Wuertemberg) - and the conference schedule, a thick book of 280 pages with full details about the talks and the other conference events.

The real thing for me will begin this afternoon - as I told you yesterday (but I'm sure you weren't listening, were you?), I'm attending two reviews. The first one, entitled "Wb nOObs, u roxxor!" discuss World of Warcraft and will try to extrapolate its impact in terms of gaming and internet use. The second one, entitled "Second Life Rocks / Second Life Sucks", discuss the good and bads of Second Life - from the gameplay point of view.

I may also attend another review entitled "Web 2.0 - where the mass meets" which discuss the Web 2.0 phenomenon, what could be its future and its impacts on internet gaming.

After that, it's all pleasure: the SIGGRAPH projection takes place, then the opening gala (which is at the same time the closing gala of the ITFS; that's why it takes place after the end of the first conference day), and the opening party organized by NVidia.

And then, tomorrow will come [smile].
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I think you should post a news item about your blog coverage so that people know to look here for info until you can get some full coverage up later. Sound cool? That's what I was planning to do for OGDC - blog the conference and then post a full coverage article the following week. I'm thinking we'll do that for GDC next year too.

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