• entries
    422
  • comments
    1540
  • views
    488540

Opportunity

Sign in to follow this  
jollyjeffers

92 views

With the main bit of content out of the way for our D3D10 book project we're now on to the technical proof reading. For obvious reasons it'd be nice if the work we published was accurate... [grin]

I'll refrain from making any promises or guarantees, but I'll probably be looking for one or two interested people to proof-read my section. Feel free to drop me a message or leave me a comment if you think you'd be interested.

Provisionally that person (or persons) would have to know at least a bit about the topic - be it Direct3D 10 or lighting models. No need to be an expert (you'd find too many holes then [lol]), but equally "n00b's" need not apply (sorry, I don't like to discriminate!).




In other news, I'm booking off the forthcoming 3-day weekend to catch up on a much-neede D3D10 fix. I've been planning '3D Pipes in D3D10' for too long now [headshake]
Sign in to follow this  


5 Comments


Recommended Comments

Thanks for the offers [smile]

I'm still not 100% sure how this will work out, but I'll get in touch if/as/when needed!

Cheers,
Jack

Share this comment


Link to comment
In response to your previous journal entry (not sure if you read past journal entries' comments or not).

(WHQL)
http://www.nvidia.com/object/winvista_x64_158.18.html

(latest beta)
http://www.nvidia.com/object/winvista_x64_158.24.html

New drivers released today. :)

Hopefully that will help with some of your Vista issues! It's upsetting to see developers getting bogged down on such silly issues :( Can't wait for Nvidia to start making reliable drivers for Vista, because we need them.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now