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Priority improvements unlocked

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I'm working on some rather unsexy contents of Novarunner -- I just fixed the input system so it saves and loads keybindings properly, and will be going back to write the Actor save/load functionality so we can start to suspend the game state and populate new systems when you jump into them.

I've decided to abandon the deferred shading engine; it'd just take too much time to set up and debug, and I think I can get the game to look good enough without it. However, the big win here's gonna be in the gameplay; expect some new sexy GUI shots of the inside of the space station and the game's front end in less than a week.

My next game will probably be designed from the ground up to take better advantage of MRT, and the code that I was going to use for Novarunner is in PI now.
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