New Name : Urban Empires

Published May 05, 2007
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Urban Empires
Yea, so it looks like it's final.

The game will now be called Urban Empires say good bye to Gang War.

Don't worry it's still going to be "Age of Empires meets GTA with multiplayer" [grin]

Again just as a 'tease' here is the logo drafted up by Salsa back in Oct '06.



I'm actually contracting Josh/Salsa to create a much higher resolution logo for the game/website/desktops/etc, as well as some variants. I can't wait to see how it looks. So basically the final logo might look a lot different. My publisher is also creating some logos for the game.

Today my publisher and I also looked over about 6-8 different box art concepts, some of them look really cool, especially for a days worth of work. I can't wait to see the final product, and hold the box in my hand [grin]

So what have you been working on the last 3 weeks?
I've been totally distracted building the game's website and I've recently decided to implement my own custom rolled account server / stat tracking system, in addition I have to have a place for people to buy the game, a place for people to register their accounts / CD keys, etc.

I'm running this server myself out of my office right now I've got a dedicated T1 for the master/account/game servers, as well as the web/smtp server for sending e-mails and running the Urban Empires website. I should be finished with all aspects of the account creation / in-game integration by the end of the week. Overall I'd say the site is about 60% done :-/ I'm gonna have to bust some ass to get the site finished by this weekend, and then spend next week finishing the in-game stat integration, and polishing the game, + creating some more polished maps that take advantage of the new terrain.

Aw cmon' please tell me you have some new screnshots of the game after 3 weeks of no entries
Ok fine, I've actually put in some time on the engine before focusing on the website. Unfortunatly a lot of stuff is still in pieces / needs polishing. So I'm only going to post low-res screenshots :-p

ZOMG AIROPLENAE. Yes, now I can fly around the cities. It took half a day to implement.


ZOMG AIROBOATPLANE WATAR. Yes, now I can get into a boat and cruise through the in-game channels/rivers. It took half a day to implement.


I'm also workign on some other aspects such as a dynamic grass system to spruce up the terrain.

A funky debug shot...horrible work in progress, taken on a Geforce 7600, not my usual 8800.


These screenshots are embarrassingly early, I've only had a few days to focus on the game. I've been spending all my time developing the game's website since it'll be so closely tied to the game itself.

You'll be able to view lists of all active servers, browse user-created cities, all player stats, top players...etc...all from the site. I'm building this all from the ground up whilst learning how. I'm really not a PHP/MYSQL guy...but I'm learning. It's a welcome relief from trying to syncronize multiplayer vehicle physics over a network *shudders*.

Oh by the way, here is an in-model-editor shot of the speedboat...I made it myself...and just for contrast, one of the game's car models is beside it. It should also be noted that the ACTUAL triangle count of that boat is ~1970 tris...it was unoptimized at the time of the screenshot.


I'm working on a lot of stuff right now...and will have a juicy update as soon as I can get the site/datebase/game integration done, I can refocus on the game engine.

Stay tuned.

- Danny
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0 likes 16 comments

Comments

Gaheris
Yay, I guess you're getting near to one of the last milestones in the development. Great work as usual, I had completely forgotten about airplanes and boats. Did you add an airport is is it just going to be a nice gimmick? The boat model is quite good. I won't say anything about the triangle distribution because it's not the final optimized version. I assume you created some LOD version of it though?
May 05, 2007 05:06 AM
ViLiO
I love that speedboat
May 05, 2007 11:04 AM
Ravuya
ZOMG WHAR MY SUBWAY.
May 05, 2007 12:08 PM
dgreen02
Well the planes / boats will be a very small part of the game...they may or may not be controllable [for the average user, in-game]. I'm not planning on adding airports, I was thinking about letting spectators control the airplanes that are flying above the city. I was going to use the boats for drug running, ie: you can import drugs if you control a dock. Otherwise you need a drug lab.

Yea the <2k triangle model is the high_lod version, I can get it down to < 200 tris for the distant LOD

[grin]


Yea I'm planning on adding an above ground train, it should be simple once I create the general algorithm for placing those 'types' of interconnected objects in the city editor [train tracks, power lines, etc.]

Wait til you guys see the new site :-D
May 05, 2007 02:08 PM
Swattkidd
Congrats on getting a name!!! and if some people dont like it ( i personally do) they will be forced to like it after playing this game because it looks great!!
May 05, 2007 03:13 PM
ildave1
I am never going to forget this excerpt I took from a book...

"There are plenty of good things, but there's one that beats them all: After all the work, lost weekends, and screaming matches with producers and testers, your game finally appears on the retail shelves somewhere. A few weeks after it ships, you start looking. You make excuses to go to Wal-Mart, Circuit City, and Best Buy and wander the software section. Eventually you see it. Your game. In a box. On the shelf. Shrink-wrapped!

There's nothing like it. As you hold it in your hands someone walks up to you and says, "Hey, I was thinking of buying that game. Is it any good?" You smile and hand him the box, "Yeah, it's damn good.""

I send out a heavy congrats to you for making it this far. Hopefully, one day I'll be in the same position.

Keep it up, and stay motivated, the final stretch has arrived.
May 05, 2007 07:44 PM
dgreen02
Hey Dave, thanks a lot buddy, I look forward to that situation [grin]

There is still a lot of work to do, and a lot of pressure over these next few months it's gonna be tough. Though I guess it's only going to get easier after this game...surely if I can get something out the door by myself, doing it with a team of 10 people would be a cake-walk [grin].

Through hard work anything is possible.

- Danny
May 05, 2007 07:51 PM
Emmanuel Deloget
Frankly, I'm really waiting for your game. It seems it will be out when I'll go back home (in Aix en Provence), so I will be able to use my DSL connection there to play. And I bet it will be great.
May 06, 2007 10:27 AM
Ravuya
You might want to be careful about allowing spectators to fly the planes -- while it would be a blast to buzz players on the ground with them, I think the whole terrorism thing would cause Jack Thompson to have a very, very good day.
May 06, 2007 11:58 AM
roel
Time to update my list of heroes. Steven Seagal, Chuck Norris and Danny Green.
May 06, 2007 12:30 PM
ildave1
Quote:Original post by Ravuya
You might want to be careful about allowing spectators to fly the planes -- while it would be a blast to buzz players on the ground with them, I think the whole terrorism thing would cause Jack Thompson to have a very, very good day.


LOL... If Jack Thompson has any sort of credibility left after the Virginia Tech shooting, i'd be really freaking surprised.
May 06, 2007 12:45 PM
dgreen02
lol, if Jack thompson wants to go 3 rounds with me I'm down with that...but his whole angle is rediculous...and my game contains other aspects than just mindless violence [organized mindless violence] hmmmm that might actually be worse...anyways I'd be extremely suprisied if he ever hears of my game.

Thanks for comments guys, I'll have some good stuff in the next few days :-D

Also regarding the 9/11 angle, as an American it doesn't bother me at all to have planes in a city setting. Besides what did MS flight simulator do? I can see them being in a pickle with that situation, especially since the attackers were rumored to have 'trained' on that game/program.
May 06, 2007 01:57 PM
soconne
Just letting you know I'll definitely put money down to play your game as soon as you make it available. I'm definitely looking forward to it.
May 06, 2007 09:53 PM
coderx75
Excellent choice, IMO! I think the logo alone had me sold.

As for Jack Thompson... you have modeling skills and a game with hard core gibbing... you know, I'm JUST saying... [evil]
May 07, 2007 10:16 AM
dgreen02
/me google image searches for jack thompson....I just need 15 minutes to work :-D
May 07, 2007 11:57 AM
DigitalChaos
been following this game for a while now. congrats on almost being finished. can't wait to play :)
May 08, 2007 04:27 PM
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