I've been working with a couple people on an entry for Microsoft's Dream Build Play contest. First off, here are some screens:
Putting weapons on the ships:
Blowing eachother up:
At this point you may be asking yourself some questions. Like, "What the hell am I looking at?", "Why are these 'ships' made out of stupid looking cubes?", "Is that really supposed to be a weapon?", "What are those white domes?".
The best answer I can give you is: I can't get our god damned artist to make anything.
I've confronted him a few times, saying something along the lines of, "I need to know if you're actually going to complete the assets for this game on time. We have X months. I don't want to spend all my spare time on this thing and convince our teammates to do the same, if the game isn't going to be completed because our artist couldn't finish his work."
He replies with his usual, "I just couldn't find the time last [blah] to work on it. I had to go do [blah], [blah], and [blah]." And so on. Then I ask him whether or not, given his current circumstances, he can really finish the game, and he assures me that he'll have everything done.
Meanwhile, the other team members (really now only consisting of 1 other person) seem to be growing less motivated to work on the game.
Unless our artist suddenly starts pumping out models and textures tomorrow, I'm pretty sure this project will die. Two months is not a lot of time to finish up an asset-less game.
I just wanted to post some screens to announce that, whether or not this project dies, we had a project, and I actually made some progress on it [lol].
I'd also like to say, "Down with the artists! Procedural content ftw!". [lol]