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posted in Beals Software
Published May 06, 2007
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Sorry, missed my update last night. Yesterday didn't go very well lol. Work sucked, I got home and I was locked out without a light to unlock the door, and then my dog bit my hands (right through the fingernail on one.)

Anyway, the good news is that I've uploaded my demo. To be honest, its more of a test to make sure everything works on other PCs. There are 5 of each pickup randomly placed around the map and then there are 100 enemies randomly placed around the map.

info.txt has all of the info you need, but I'll put it here just in case:
May 5th, 2007-----------------WASD moves player.Q and E cycle the weapons.Control fires your current weapon.Small red and black boxes are shotgun and handgun pickups.


If you have any problems, just let me know (check your DebugLog.html file for lines of text that are all red and post that here or something.)

Also, any feedback on the control scheme would be nice. Thanks!

Enjoy!

[demo] (Windows only; requires DX9. 2.82mb)
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0 likes 8 comments

Comments

Trapper Zoid
Seems to work fine on my computer (Athlon 64 3000 (2 GHz), 1 GB RAM, Radeon 9700 Pro, WinXP SP2).

Re: control schemes, I'm a fan of using the numeric keypad instead of WASD for movement in action games and FPS. If you could make the keys remappable then everyone would be happy.
May 06, 2007 05:39 PM
Swattkidd
It works great on my laptop, i really like following this project, its coming along nicely. Im not a fan of the control scheme though, its kind of difficult to shoot with and move with the same hand. Also if i may ask how exactly are you doing the collision detection? And is that map a HUGE tilemap?
May 06, 2007 05:42 PM
Aardvajk
Runs really smooth here (2Ghz AMD and GeForce 6 something-or-other).

Love the UI. The weapon graphics and ammo counter in the top left look the absolute ticket.

Outputting the debug log as HTML is a nice touch as well. I might have to "borrow" that idea myself if you have no objections.
May 06, 2007 05:43 PM
Programmer16
Quote:Original post by Trapper Zoid
Seems to work fine on my computer (Athlon 64 3000 (2 GHz), 1 GB RAM, Radeon 9700 Pro, WinXP SP2).

Re: control schemes, I'm a fan of using the numeric keypad instead of WASD for movement in action games and FPS. If you could make the keys remappable then everyone would be happy.

Thanks for testing it! Adding remappable keys will be a breeze, I just have to find some time to do it. -edit- Actually, I've got plenty of time so I'll do it now.

Quote:Original post by Swattkidd
It works great on my laptop, i really like following this project, its coming along nicely. Im not a fan of the control scheme though, its kind of difficult to shoot with and move with the same hand. Also if i may ask how exactly are you doing the collision detection? And is that map a HUGE tilemap?

Thanks, that means a lot!

You should be able to shoot with either control button, but as I said above I'll be adding remappable keys.

Collision detection is done using simple rectangle-rectangle collision. I use a smaller rectangle (around the feet) so that it seems more realistic and you don't get hurt by touching the tip of your head to the bottom of their feet lol.

Yup, the test map is a small map (50x50 tiles); each tile being 32x32 pixels. The system I set up allows for any size map, any size tiles (though, the tiles have to be consistent in size), and any number of layers.

Thanks for testing it!

Quote:Original post by EasilyConfused
Runs really smooth here (2Ghz AMD and GeForce 6 something-or-other).

Love the UI. The weapon graphics and ammo counter in the top left look the absolute ticket.

Outputting the debug log as HTML is a nice touch as well. I might have to "borrow" that idea myself if you have no objections.

Thanks, I spent a lot of time working on the UI (I've redesigned it around 12 times now lol.) I actually really like how it turned out.

I <3 html debug logs, so of course I have no objections. I actually decided to go a little further and designed the system to use CSS which has been really helpful. If you want to see the code for my system, don't hesitate to ask.

Thanks for testing it out guys; I'm glad to hear it's running smooth for everybody.
May 06, 2007 06:20 PM
ildave1
So, running in a direction and tapping the 'Alt' key seems to put your char in auto-run... However, It's a pain the ass to get the little fella to stop! Bug?

Things are coming together nicely.
May 06, 2007 06:36 PM
Swattkidd
Thanks, that means a lot!

You should be able to shoot with either control button, but as I said above I'll be adding remappable keys.

Thanks for testing it!

---------------------------------------------------------------------------------

Yea im on a laptop so and i only have one ctrl Key lol, but im looking forward to the remappable keys and future updates!!:)
May 06, 2007 06:48 PM
Programmer16
Quote:Original post by ildave1
So, running in a direction and tapping the 'Alt' key seems to put your char in auto-run... However, It's a pain the ass to get the little fella to stop! Bug?

Things are coming together nicely.


Lol, that is indeed a bug. I'll run through my input system to see if I can figure out what's wrong. Only problem is that it doesn't happen every time (at least not for me.)

Thanks, and thanks for testing it!
May 06, 2007 06:52 PM
Programmer16
Quote:Original post by Swattkidd
Thanks, that means a lot!

You should be able to shoot with either control button, but as I said above I'll be adding remappable keys.

Thanks for testing it!

---------------------------------------------------------------------------------

Yea im on a laptop so and i only have one ctrl Key lol, but im looking forward to the remappable keys and future updates!!:)


Ah, I didn't think about that, sorry.

I'm actually already done with remappable keys lol; I just to need to come up with either an in-game screen or a separate app for mapping them (probably something in-game.)
May 06, 2007 06:55 PM
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