These four days were a bit tough, but very enjoyable. I met guys (and girls) from all major companies, ranging from EA to Ubisoft, Microsoft to CCP Games, Side Effect Software to Polygonal Design, ILM to def2shoot, and so on. I got a full hand of business cards to play with, and hopefully we'll be able to build something more concrete on the top of that (I mean, GDNet [smile]).
The conference was a good surprise for every people who attended it. Most of the speakers didn't know the fmx before they came, and they were astonished by the overall quality of the talks. Organization was perfect, and the staff was really kind. Not to mention it was a big success (I will post a news about that in a few hours).
Of course, I should stop trying to remember this event.
It makes my day to day job even more... well, less sexy.