Udo is back in the level with his current full complement of moves. He can run, duck, jump and perform a spin attack like before.
The pickup stars are back in, and the present blocks that you bash from below to release the objects inside.
I've just put back in the firestar. When you get it, Udo catches fire and can shoot fireballs by hitting jump when in the air.
To be honest, quite a lot of the process has been copy-pasting in code from the last version of this project, but there have been some improvements. I'm quite pleased that the background layer in the distance now repeats along the X axis, so you can have a single fairly short background map that will just repeat, Scooby-Do-Running-Down-A-Corridor style in the background. You don't really notice when playing and it saves me some design work, which is a current priority.
Code is generally a bit neater as well, so hopefully I'll get a bit further with this project this time.
Thought I might as well bung up a DEMO as well. Have a scan of the ReadMe.txt first.
Updated screenshot and updated demo to include smashable glass blocks and animated water.
Don't like the glass blocks any more. Need to think of something better. Don't think the fish is going to make it into this version either. Shame really since it was a cool little animation. If anyone wants it for a fish-based game, let me know. [smile]