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Joining the Darkside

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well I've got the whole day off, so I've decided to make it "engine maintenance day". I'm going to work on all of the things that I've been holding off on. Today that means porting my game over to the xna framework. Yup XNA. The way I see it, Microsoft likes me, and I like Microsoft, so why not seal the deal.

The real reason I'm porting over is that the XNA community is still in its infancy. Therefore there are a ton of new super useful tutorials pouring in. It's so easy to find help with XNA stuff.

Hopefully the move goes swimmingly---heh who am I kidding, I'm sure I'll end up rewriting large chunks of code.

andrew out
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