Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Alien Xenocide II

Sign in to follow this  


Due to the success of my first game Alien Xenocide (or AX), i'm building an expansion. Right now there's not much to it but here is an example of the gameplay:

The idea is to use XNA to port the game to the 360. As of right now i've got it set up so that you can have 4 different players at a time. You can pick up a variety of weapons and fire. The one thing that really makes this different from my last game is that with this one you can spin your camera and go anywhere in space that you like.

I'm still learning XNA, but today i found out about additive blending (and subtractive blending.) _Thanks to an article on the XNA developers page_ Here are a few examples of my explosions:

And here is the work i've been doing with pixel shaders:

Sign in to follow this  

1 Comment

Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!