Anyway, I've added in a zone system now so you can click-drag to select rectangular areas on a game map then add them as zones, which get saved in the map files and the exported game maps.
Udo now loads these zones into a std::vector
The main reason is to be able to activate enemies when you enter certain zones, but I'm sure there will be other uses for this as well.
Better than the last system, which involved writing imp scripts to activate each enemy based on your X and Y position. Too fiddly.
I just need to grapple with Map again a bit so you can change the ID of zones once they have been created. Then you could create several zones with the same ID to create non-rectangular zones. Damn. Thought I was done with Map for now. Probably have to create a dialog box for that, which is a bugger with VC Express.
(And, yes, I know that adding a C to the start of class names is stupid. What can I say? It's a habit I just can't break.)