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Well, I finally decided to start being a better programmer and adding more targets to my Xcode projects. [grin] So now I have some simple unit tests running on my gameplay code, which should help reduce the amount of serialization/deserialization bugs I encounter in my daily life.

Right now I'm working on cleaning up the backend code and trying to cut a cleaner path; I had left vestigal code stubs kicking around from tangents I had been going off on and abandoned, so cleaning up the code and making it have a simpler critical path to accomplish things will fix a lot of the problems. Once that's done, enough of the 'game' gubbins will be installed that I'll be able to give you guys a few screenshots of flying around, targeting ships and deploying weapons.

Other stuff I'm working on: I'm going through my bug list for all of my previous projects and patching up Propane Injector. I'll have to make an official v1.0 launch of that damned thing one of these days, which means I need a preview game that isn't the driving one. I'll work something out.

I'm also trying to resist getting the new Crackdown downloadable content.
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