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3d Cameras

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Aiursrage

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My three favorite game right now are Gears of War, spiderman3 and Lost Planet. I started examining the control (character/camera) schemes.

Not too in depth (mostly boring) but anyway...
Gears of War
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'A':
tap: to roll
hold: to run
near cover:take cover
while in cover: release cover
While in cover: 'a' + LT - depends on direction (either hops over barricade or moves to a new barricade)

'b'
melee attack

'RB':
->if weapon is not full, reloads.
->if reloading (you can get a bonus, otherwise a penalty)

'y' - focus on key ally (Dom)

LT - zooms in (showing cursor)
'x' - pickup ammo/weapon, revive ally
'd pad' weapon select
start - pause/unpause


Character controller
Left Thumb -
moves the character according to the polar co-ordinates
When moving the pitch does not reset

Right Thumb -
x-axis: rotates the cameras yaw (interestingly it also rotates the characters yaw).
y-axis: rotates the cameras pitch (restricted)


####
Spiderman3:

Left Thumb -
moves the character according to the polar co-ordinates
When moving it resets the pitch (unless overridden).

Right Thumb -
x-axis: rotates the cameras yaw
y-axis: rotates the cameras pitch (restricted)
####

I am partial to the gears system myself
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