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Software rendering part 2

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Got quite a bit done this morning. First, each block can now have a different ceiling, floor and lighting value, at virtually no cost. I actually got the FPS up by 100 frames by fixing a few things in the ray-casting loop.



Then I created a level editor, although I still have to implement objects and special lighting effects(similar to Doom).



I am actually planning on making a game out of this. It won't be very long though, and it definitely won't be some bastion of innovation.
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