Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Software rendering part 2

Sign in to follow this  


Got quite a bit done this morning. First, each block can now have a different ceiling, floor and lighting value, at virtually no cost. I actually got the FPS up by 100 frames by fixing a few things in the ray-casting loop.

Then I created a level editor, although I still have to implement objects and special lighting effects(similar to Doom).

I am actually planning on making a game out of this. It won't be very long though, and it definitely won't be some bastion of innovation.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!