Strange way to wake up...

Published May 12, 2007
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Huh.

So, apparently, I'm the SE mod now.


I haven't thought too much about specifics, but I'm interested in seeing what can be done with the forum. We've had some great discussions about software design and even programming language design there in the past, and I'd love to see that become more of a regular fixture. For now, I have no idea what to actually do, but I think it's a shame that SE is so low-traffic and relatively invisible.

I suspect that the description is a bit off-putting (eww, UML!) so I'll definitely be looking to have that changed sooner rather than later. Any other SE regulars have any thoughts on what you'd like to see there? (Is there even such a thing as an SE regular? Heh.)




In utterly unrelated news, we've started an internal development log project. Everyone is expected to weigh in semi-regularly and keep tabs on what they're doing, provide some screenshots, etc. For now it's purely internal and we expect mainly to use it for postmortem analysis and just plain nostalgia, but there's a chance that someday we might cull out the best material and use it for PR/some kind of "making of" documentary.

I think it's a really good direction to take, for a number of reasons. First, I'm just a nostalgic kind of guy, so I will be religiously stealing content from the project and archiving it for my own personal recollection (hey, gotta have something to talk about in the rest home some day). Secondly, I'm a firm believer in the idea that self-awareness is critical to solid performance. If we're not paying attention to what we do as a team, and if we don't go back and analyze our own work from time to time, we risk falling prey to a horde of unrecognized weaknesses and failings. Being able to learn from past experience is vital.

And, of course, there's the whole documentary side. I think the realities of life in the game development world (and even the realities of game development in general) have shamefully low visibility in general. For something that has become such a huge piece of our culture, games aren't really widely understood. It would be great to see more honesty and openness about what exactly we game developers do all day - and not just so the general public can understand the work, but because that level of awareness will help expose our problems and weaknesses in the industry as a whole.


Plus, I really, really want an excuse to walk around in a shirt that says "Game Developer is the new Rock Star".
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Comments

ViLiO
Congrats on becoming a moderator [smile]
May 12, 2007 06:15 PM
Trapper Zoid
Congrats on becoming a mod from me as well!

Re: Software engineering forum; I'd like to see the software engineering forum being the primary place to post the game engine design related problems rather than spread out amongst the programming forums. At the moment due to the low visibility of the software engineering forum it makes more sense to post those questions in a high visibility forum such as game or general programming, even though software engineering makes more sense. Hence I have the impression that the software engineering forum is more about theory based discussions (i.e. UML) than practical design.

I'm not against the theory based discussions (UML has its place!), but if we could direct more people with engine design questions towards software engineering then there's a greater chance they'd soak up some of that theory. If all the hardcore software engineering stuff is in a forum that the engine designers don't read then they'll miss learning from it.
May 12, 2007 06:25 PM
ApochPiQ
That's pretty much exactly my feeling as well. Just have to come up with some actual steps to take to start that particular ball rolling.
May 12, 2007 06:28 PM
Trapper Zoid
Quote:Original post by ApochPiQ
That's pretty much exactly my feeling as well. Just have to come up with some actual steps to take to start that particular ball rolling.

You could start by dragging topics that you think are software design related over to your particular playground. If enough people get redirected to the SE forum then it will build momentum on its own.

May 12, 2007 07:49 PM
Ravuya
I think you're a good choice for the position. [smile]
May 12, 2007 09:17 PM
ApochPiQ
Quote:Original post by Trapper Zoid
You could start by dragging topics that you think are software design related over to your particular playground. If enough people get redirected to the SE forum then it will build momentum on its own.


Not a bad idea... I'd definitely want approval from the rest of the mods first though.

Although a GDNet turf war could be fun...



Quote:Original post by Ravuya
I think you're a good choice for the position. [smile]


Thanks [smile]
May 13, 2007 12:27 AM
jbadams
Welcome to the team, do let us know if you need a hand with anything (such as recovering from the initiation). [wink]
May 13, 2007 03:50 AM
jollyjeffers
Welcome aboard [grin]

Quote:if you need a hand with anything (such as recovering from the initiation).
I don't think I ever fully recovered... [headshake]

Quote:I think it's a shame that SE is so low-traffic and relatively invisible.
I suggested making the GDNet news a bit more 'inward facing' a while back. Lots of cool things are discussed in the forums, so why aren't they valid news items on the front page? In your situation you could start pushing noteworthy threads as news items ("This week's recommended SE threads are...")

Jack
May 13, 2007 04:48 AM
Ysaneya
So much red in here that it hurts my eyes :) But congrats for the mod position.
May 13, 2007 06:56 AM
ApochPiQ
Quote:Original post by Kazgoroth
Welcome to the team, do let us know if you need a hand with anything (such as recovering from the initiation). [wink]


Yeah, I'm a little concerned about that... let's just say Fruny left with one fewer latex gloves than he arrived with.
May 13, 2007 01:33 PM
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