Gaming Nerds will find this funny [lol]...
Anyway, so far so good, I finally have sound implemented and I tweaked the collision dectection code so it works much better now. Actually, to test it better I added twice as many sprites to make sure that collisions would take place instantly.
What's left on the list for now is basically the handling of input devices (gamepads), networking and some parallax scrolling functions for backgrounds. Once I get these things in place I'll look into possibly adding a little particle engine as well. That should be fun to code too.
Hopefully by next week sometime I will have a good enough foundation that will allow me to do more than just tech demo's. The fire in my art is slowly returning so this is good timing.
One thing that I've learned over the years is that it's way too easy to get caught up developing an engine with "Feature overkill". Just create only what your game needs and add upgrades to the engine when the situation calls for it.
I'm trying to code only what I'm actually going to use for the game. Dont get me wrong, learning new techniques and technologies are great if all you want to do is make tech demos.