As ever, an updated DEMO is now available.
When you lose a life, you start at the last checkpoint you picked up and any items already collected or enemies killed do not respawn. Once a lives system is implemented, this will make a bit more sense, but all the mechanics of it are working.
I'm really pleased with this incarnation of Udo so far. I've stripped out a lot of deadwood from the last version, organised most of the code better and everything I've left in feels really solid.
The levels are a lot easier to design as well. I reckon I could just release my Map application with the relevant Udo scheme file and anyone could bung them together with a minimal help file.
There are some fairly major improvements to make to the Map application though to make it a bit more flexible, so probably have to concentrate on that for a bit rather than the game.
Any comments on the demo as welcome as ever.