• entries
    743
  • comments
    1924
  • views
    579159

Various updates

Sign in to follow this  
Aardvajk

110 views

Added springboards, moving platforms and checkpoints to Udo.

Springboards


Moving Platforms


As ever, an updated DEMO is now available.

When you lose a life, you start at the last checkpoint you picked up and any items already collected or enemies killed do not respawn. Once a lives system is implemented, this will make a bit more sense, but all the mechanics of it are working.

I'm really pleased with this incarnation of Udo so far. I've stripped out a lot of deadwood from the last version, organised most of the code better and everything I've left in feels really solid.

The levels are a lot easier to design as well. I reckon I could just release my Map application with the relevant Udo scheme file and anyone could bung them together with a minimal help file.

There are some fairly major improvements to make to the Map application though to make it a bit more flexible, so probably have to concentrate on that for a bit rather than the game.

Any comments on the demo as welcome as ever.
Sign in to follow this  


10 Comments


Recommended Comments

Collecting the stars as you go across the water on the moving platform is quite a challenge :-) The movement you get in the air helps a lot, but it still took a few attempts.

ukdm

Share this comment


Link to comment
Quote:
Original post by ukdm
Collecting the stars as you go across the water on the moving platform is quite a challenge :-) The movement you get in the air helps a lot, but it still took a few attempts.

ukdm


Cool. Thanks for perservering [smile].

Share this comment


Link to comment
Demo worked great; the new features are awesome.

Question though. Did you purposely set it up so you can knock that sheep off his platform and onto the spikes?



Keep up the good work!

Share this comment


Link to comment
Quote:
Original post by Programmer16
Question though. Did you purposely set it up so you can knock that sheep off his platform and onto the spikes?


Yep. That's why the sheep gets killed when it lands on the spikes. Someone discovered you could do that by accident last time I was writing this and suggested that it should kill the sheep.

Perhaps there will be enemies you can't spin attack to kill and this will be the only way to finish them off.

Share this comment


Link to comment
you can spin attack? (rereads directions and scurries off to replay demo)

It's a fun game, I like the the graphics style, and it plays smooth.

I thought firing the fireballs was a bit odd. Spacebar jumps and fires, but seems to only fire once you are in the air. Of course this balances out your superior fireball firepower. poor sheep never stood a chance.

Was there any way to exit the level, or some kind of boss that I missed?

Share this comment


Link to comment
come to think of it, I don't remember spring boards or moving platforms. maybe i played an earlier addition (or a different game altogether)

Share this comment


Link to comment
Quote:
Original post by nordwindranger
It's a fun game, I like the the graphics style, and it plays smooth.


Thanks.

Quote:
Original post by nordwindranger
I thought firing the fireballs was a bit odd. Spacebar jumps and fires, but seems to only fire once you are in the air. Of course this balances out your superior fireball firepower. poor sheep never stood a chance.


Balance was the idea, along with not wanting to add another button to the controls. I think it works okay since it is not a shoot-em-up.

Quote:
Original post by nordwindranger
Was there any way to exit the level, or some kind of boss that I missed?


No - not yet. Probably should have mentioned that. Early stages, this demo.

Thanks for taking the time to test and post.

Share this comment


Link to comment
Quote:
Original post by nordwindranger
come to think of it, I don't remember spring boards or moving platforms. maybe i played an earlier addition (or a different game altogether)


I'm updating daily at the moment.

Share this comment


Link to comment
Runs perfectly on my machine, but I didn't expect it any other way :-).

One bit of criticism though; now that I'm the proud owner of a widescreen LCD, I'd like to see a non-discriminating choice in the resolutions tab of the options menu (at least up to 1920x1200) ;-).

GL!

Share this comment


Link to comment
Quote:
Original post by Todo
One bit of criticism though; now that I'm the proud owner of a widescreen LCD, I'd like to see a non-discriminating choice in the resolutions tab of the options menu (at least up to 1920x1200) ;-).


No reason why not, I guess. I'll have to have a think about that.

Only problem is that at anything above 1024x768, the graphics will be stretched so I don't know how good it will look. I reckon it would probably look worse than just running at 1024x768.

Actual widescreen is out of the question since the number of horizontal blocks to vertical blocks would be different.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now