Various updates

Published May 13, 2007
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Added springboards, moving platforms and checkpoints to Udo.

Springboards


Moving Platforms


As ever, an updated DEMO is now available.

When you lose a life, you start at the last checkpoint you picked up and any items already collected or enemies killed do not respawn. Once a lives system is implemented, this will make a bit more sense, but all the mechanics of it are working.

I'm really pleased with this incarnation of Udo so far. I've stripped out a lot of deadwood from the last version, organised most of the code better and everything I've left in feels really solid.

The levels are a lot easier to design as well. I reckon I could just release my Map application with the relevant Udo scheme file and anyone could bung them together with a minimal help file.

There are some fairly major improvements to make to the Map application though to make it a bit more flexible, so probably have to concentrate on that for a bit rather than the game.

Any comments on the demo as welcome as ever.
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0 likes 10 comments

Comments

ukdm
Collecting the stars as you go across the water on the moving platform is quite a challenge :-) The movement you get in the air helps a lot, but it still took a few attempts.

ukdm
May 13, 2007 02:19 PM
Aardvajk
Quote:Original post by ukdm
Collecting the stars as you go across the water on the moving platform is quite a challenge :-) The movement you get in the air helps a lot, but it still took a few attempts.

ukdm


Cool. Thanks for perservering [smile].
May 13, 2007 03:02 PM
Programmer16
Demo worked great; the new features are awesome.

Question though. Did you purposely set it up so you can knock that sheep off his platform and onto the spikes?



Keep up the good work!
May 13, 2007 11:53 PM
Aardvajk
Quote:Original post by Programmer16
Question though. Did you purposely set it up so you can knock that sheep off his platform and onto the spikes?


Yep. That's why the sheep gets killed when it lands on the spikes. Someone discovered you could do that by accident last time I was writing this and suggested that it should kill the sheep.

Perhaps there will be enemies you can't spin attack to kill and this will be the only way to finish them off.

May 14, 2007 01:24 AM
nordwindranger
you can spin attack? (rereads directions and scurries off to replay demo)

It's a fun game, I like the the graphics style, and it plays smooth.

I thought firing the fireballs was a bit odd. Spacebar jumps and fires, but seems to only fire once you are in the air. Of course this balances out your superior fireball firepower. poor sheep never stood a chance.

Was there any way to exit the level, or some kind of boss that I missed?
May 14, 2007 10:15 AM
nordwindranger
come to think of it, I don't remember spring boards or moving platforms. maybe i played an earlier addition (or a different game altogether)
May 14, 2007 10:17 AM
Aardvajk
Quote:Original post by nordwindranger
It's a fun game, I like the the graphics style, and it plays smooth.


Thanks.

Quote:Original post by nordwindranger
I thought firing the fireballs was a bit odd. Spacebar jumps and fires, but seems to only fire once you are in the air. Of course this balances out your superior fireball firepower. poor sheep never stood a chance.


Balance was the idea, along with not wanting to add another button to the controls. I think it works okay since it is not a shoot-em-up.

Quote:Original post by nordwindranger
Was there any way to exit the level, or some kind of boss that I missed?


No - not yet. Probably should have mentioned that. Early stages, this demo.

Thanks for taking the time to test and post.
May 14, 2007 10:28 AM
Aardvajk
Quote:Original post by nordwindranger
come to think of it, I don't remember spring boards or moving platforms. maybe i played an earlier addition (or a different game altogether)


I'm updating daily at the moment.
May 14, 2007 10:29 AM
Todo
Runs perfectly on my machine, but I didn't expect it any other way :-).

One bit of criticism though; now that I'm the proud owner of a widescreen LCD, I'd like to see a non-discriminating choice in the resolutions tab of the options menu (at least up to 1920x1200) ;-).

GL!
May 15, 2007 06:40 AM
Aardvajk
Quote:Original post by Todo
One bit of criticism though; now that I'm the proud owner of a widescreen LCD, I'd like to see a non-discriminating choice in the resolutions tab of the options menu (at least up to 1920x1200) ;-).


No reason why not, I guess. I'll have to have a think about that.

Only problem is that at anything above 1024x768, the graphics will be stretched so I don't know how good it will look. I reckon it would probably look worse than just running at 1024x768.

Actual widescreen is out of the question since the number of horizontal blocks to vertical blocks would be different.
May 15, 2007 03:12 PM
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