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Starting an Isometric Game / Engine

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Wow, it's been two months since my last post! Unfortunately I haven't really been up to much over the past 8 weeks, but just recently (today) I have started work on an Isometric Game. Here's the result of my work so far:

Not much I know, but it's a start. The full list of features are:

  • OpenGL Renderer

  • Uncompressed TGA Textures

  • Orthographic Projection

  • Simple Ambient Lighting

  • Bitmap Font Support (not shown)

At the moment it's all fixed function and uses immediate mode for everything. My next task is to see about getting support for Display Lists / Vertex Arrays and VBOs. Here's another shot, showing the scene in wire frame mode:

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